Thunderwheel
With the help of one more steam genies, these noisy vehicles are able to move faster than horses.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Information
Advances from: | Steamwheel |
Advances to: | Warwheel |
Cost: | 25 |
HP: | 45 |
Movement: | 9 |
XP: | 60 |
Level: | 2 |
Alignment: | neutral |
ID | Dwarvish Thunderwheel |
Abilities: |
Attacks (damage - count)
slam melee | 20 - 1 impact | charge |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 0% | arcane | 10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 4 | 20% | |
Coastal Reef | 3 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 3 | 30% | |
Frozen | 2 | 30% | |
Hills | 2 | 40% | |
Mountains | - | 0% | |
Mushroom Grove | 4 | 20% | |
Sand | 2 | 30% | |
Shallow Water | 4 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |